﻿using UnityEngine;
using UnityEditor;
using System.IO;

namespace JinndevEditor {

    public static class CommonEditorConst {

        public const string EditorMenu = "Jinndev工具";

        public const string AssetsMenu = "Assets/Jinndev工具";

        public const string GameObjectMenu = "GameObject/Jinndev工具";

    }


}
